XmPushButtonGadget --
the PushButtonGadget widget class
Syntax
#include <Xm/PushBG.h>
Description
PushButtonGadget issues commands within an application.
It consists of a text label or pixmap surrounded
by a border shadow.
When PushButtonGadget is selected, the shadow changes to give the appearance
that the PushButtonGadget has been pressed in. When PushButtonGadget is
unselected, the shadow changes to give the appearance that the PushButtonGadget is
out.
The default behavior associated with a PushButtonGadget in a menu depends on
the type of menu system in which it resides.
By default, BSelect controls the behavior of the PushButtonGadget.
In addition, BMenu controls the behavior of the PushButtonGadget if
it resides in a PopupMenu system.
The actual mouse button used is determined by its RowColumn parent.
Thickness for a second shadow may be specified by using the
XmNshowAsDefault resource. If it has a non-zero value, the Label's
resources XmNmarginLeft, XmNmarginRight, XmNmarginTop, and
XmNmarginBottom may be modified to accommodate the second shadow.
If an initial value is specified for XmNarmPixmap but not for
XmNlabelPixmap, the XmNarmPixmap value is used for
XmNlabelPixmap.
Classes
PushButtonGadget inherits behavior and
resources from Object, RectObj, XmGadget and XmLabelGadget classes.
The class pointer is xmPushButtonGadgetClass.
The class name is XmPushButtonGadget.
New resources
The following table defines a set of widget resources used by the programmer
to specify data. The programmer can also set the resource values for the
inherited classes to set attributes for this widget. To reference a
resource by name or by class in a .Xdefaults file, remove the ``XmN'' or
``XmC'' prefix and use the remaining letters. To specify one of the defined
values for a resource in a .Xdefaults file, remove the ``Xm'' prefix and use
the remaining letters (in either lowercase or uppercase, but include any
underscores between words).
The codes in the access column indicate if the given resource can be
set at creation time (C),
set by using XtSetValues (S),
retrieved by using
XtGetValues (G),
or is not applicable (N/A).
XmPushButtonGadget
Name
Class
Type
Default
Access
XmNactivateCallback
XmCCallback
XtCallbackList
NULL
C
XmNarmCallback
XmCCallback
XtCallbackList
NULL
C
XmNarmColor
XmCArmColor
Pixel
dynamic
CSG
XmNarmPixmap
XmCArmPixmap
Pixmap
XmUNSPECIFIED_PIXMAP
CSG
XmNdefaultButtonShadowThickness
XmCdefaultButtonShadowThickness
Dimension
dynamic
CSG
XmNdisarmCallback
XmCCallback
XtCallbackList
NULL
C
XmNfillOnArm
XmCFillOnArm
Boolean
True
CSG
XmNmultiClick
XmCMultiClick
unsigned char
dynamic
CSG
XmNshowAsDefault
XmCShowAsDefault
Dimension
0
CSG
XmNactivateCallback
Specifies the list of callbacks
that is called when the PushButtonGadget is activated.
It is activated when the user presses
and releases the active mouse button while the
pointer is inside
the PushButtonGadget. Activating PushButtonGadget
also disarms it.
For this callback the reason is XmCR_ACTIVATE.
XmNarmCallback
Specifies the list of callbacks
that is called when PushButtonGadget is armed.
It is armed when the user presses the active
mouse button while the pointer is inside the PushButtonGadget.
For this callback the reason is XmCR_ARM.
XmNarmColor
Specifies the color with which to fill the armed button.
XmNfillOnArm must be set to True for this resource to have an effect.
The default for a color display is a color between the background and the
bottom shadow color. For a monochrome display, the default is set to the
foreground color, and any text in the label appears in the background
color when the button is armed.
XmNarmPixmap
Specifies the pixmap to be used as the button face if XmNlabeltype is
XmPIXMAP and PushButtonGadget is armed.
This resource is disabled when the PushButtonGadget is in a menu.
XmNdefaultButtonShadowThickness
This resource specifies the width of the default button indicator shadow.
If this resource is zero, the width of the shadow comes from the value of
the XmNshowAsDefault resource. If this resource is greater than
zero, the XmNshowAsDefault resource is only used to specify whether
this button is the default.
The default value is the initial value of XmNshowAsDefault.
XmNdisarmCallback
Specifies the list of callbacks
that is called when the PushButtonGadget is disarmed.
PushButtonGadget is disarmed when the user presses and releases the
active mouse button while the pointer is inside that
gadget.
For this callback, the reason is XmCR_DISARM.
XmNfillOnArm
Forces the PushButtonGadget to fill the background of the button with the
color specified by XmNarmColor when the button is armed and when this
resource is set to True. If False, only the top and bottom
shadow colors are
switched. When the PushButtonGadget is in a menu, this resource is ignored
and assumed to be False.
XmNmultiClick
If a button click is followed by another button click within the time
span specified by the display's multi-click time, and this resource is
set to XmMULTICLICK_DISCARD, do not process the second click.
If this resource is set to XmMULTICLICK_KEEP, process the event
and increment click_count in the callback structure.
When the button is in a menu, the default is XmMULTICLICK_DISCARD;
otherwise, for a button not in a menu XmMULTICLICK_KEEP is
the default value.
XmNshowAsDefault
If XmNdefaultButtonShadowThickness is greater than zero, a value
greater than zero in this resource
specifies to mark this button as the default button.
If XmNdefaultButtonShadowThickness is zero, a value greater than
zero in this resource specifies to mark this button as the default
button with the shadow thickness specified by this resource.
The space between
the shadow and the default shadow is equal to the sum of both shadows.
The default value is zero. When this value is not zero, the Label
resources XmNmarginLeft, XmNmarginRight, XmNmarginTop, and
XmNmarginBottom may be modified to accommodate the second shadow.
This resource is disabled when the PushButton is in a menu.
Inherited resources
PushButtonGadget inherits behavior and resources from the following
superclasses. For a complete description of each resource, refer to the
man page for that superclass.
XmLabelGadget resource set
Name
Class
Type
Default
Access
XmNaccelerator
XmCAccelerator
String
NULL
CSG
XmNacceleratorText
XmCAcceleratorText
XmString
NULL
CSG
XmNalignment
XmCAlignment
unsigned char
dynamic
CSG
XmNfontList
XmCFontList
XmFontList
dynamic
CSG
XmNlabelInsensitivePixmap
XmCLabelInsensitivePixmap
Pixmap
XmUNSPECIFIED_PIXMAP
CSG
XmNlabelPixmap
XmCLabelPixmap
Pixmap
dynamic
CSG
XmNlabelString
XmCXmString
XmString
dynamic
CSG
XmNlabelType
XmCLabelType
unsigned char
XmSTRING
CSG
XmNmarginBottom
XmCMarginBottom
Dimension
dynamic
CSG
XmNmarginHeight
XmCMarginHeight
Dimension
2
CSG
XmNmarginLeft
XmCMarginLeft
Dimension
dynamic
CSG
XmNmarginRight
XmCMarginRight
Dimension
dynamic
CSG
XmNmarginTop
XmCMarginTop
Dimension
dynamic
CSG
XmNmarginWidth
XmCMarginWidth
Dimension
2
CSG
XmNmnemonic
XmCMnemonic
KeySym
NULL
CSG
XmNmnemonicCharSet
XmCMnemonicCharSet
String
dynamic
CSG
XmNrecomputeSize
XmCRecomputeSize
Boolean
True
CSG
XmNstringDirection
XmCStringDirection
XmStringDirection
dynamic
CSG
XmGadget resource set
Name
Class
Type
Default
Access
XmNbottomShadowColor
XmCBottomShadowColor
Pixel
dynamic
G
XmNhelpCallback
XmCCallback
XtCallbackList
NULL
C
XmNhighlightColor
XmCHighlightColor
Pixel
dynamic
G
XmNhighlightOnEnter
XmCHighlightOnEnter
Boolean
False
CSG
XmNhighlightThickness
XmCHighlightThickness
Dimension
2
CSG
XmNnavigationType
XmCNavigationType
XmNavigationType
XmNONE
CSG
XmNshadowThickness
XmCShadowThickness
Dimension
2
CSG
XmNtopShadowColor
XmCTopShadowColor
Pixel
dynamic
G
XmNtraversalOn
XmCTraversalOn
Boolean
True
CSG
XmNunitType
XmCUnitType
unsigned char
dynamic
CSG
XmNuserData
XmCUserData
XtPointer
NULL
CSG
RectObj resource set
Name
Class
Type
Default
Access
XmNancestorSensitive
XmCSensitive
Boolean
dynamic
G
XmNborderWidth
XmCBorderWidth
Dimension
0
CSG
XmNheight
XmCHeight
Dimension
dynamic
CSG
XmNsensitive
XmCSensitive
Boolean
True
CSG
XmNwidth
XmCWidth
Dimension
dynamic
CSG
XmNx
XmCPosition
Position
0
CSG
XmNy
XmCPosition
Position
0
CSG
Object resource set
Name
Class
Type
Default
Access
XmNdestroyCallback
XmCCallback
XtCallbackList
NULL
C
Callback information
A pointer to the following structure is passed to each callback:
typedef struct
{
int reason;
XEvent * event;
int click_count;
} XmPushButtonCallbackStruct;
reason
Indicates why the callback was invoked.
event
Points to the XEvent that triggered the callback.
click_count
This value is valid only when the reason is XmCR_ACTIVATE.
It contains the number of clicks in the last multiclick sequence
if the XmNmultiClick resource is set to XmMULTICLICK_KEEP,
otherwise it contains 1.
The activate callback is invoked for each click if XmNmultiClick
is set to XmMULTICLICK_KEEP.
Behavior
XmPushButtonGadget includes behavior from XmGadget.
XmPushButtonGadget includes menu traversal behavior from XmLabelGadget.
Additional behavior for XmPushButtonGadget is described below:
BDrag Press:
Drags the contents of a PushButtonGadget label, identified by
pressing BDrag. This action creates a DragContext object
whose XmNexportTargets resource is set to COMPOUND_TEXT for
a label type of XmSTRING; otherwise, PIXMAP if the
label type is XmPIXMAP. This action is undefined for
PushButtonGadgets used in a menu system.
BSelect Press:
This action arms the PushButtonGadget.
In a menu, this action unposts any menus posted by the PushButtonGadget's
parent menu, disables keyboard traversal for the menu, and enables mouse
traversal for the menu.
It draws the shadow in the armed state.
Unless the button is already armed, it calls the XmNarmCallback
callbacks.
If the button is not in a menu, this action draws the shadow in the
armed state.
If XmNfillOnArm is set
to True, it fills the button with the color specified by
XmNarmColor.
If XmNlabelType is XmPIXMAP, the XmNarmPixmap is
used for the button face.
It calls the XmNarmCallback callbacks.
BSelect Press 2+:
If XmNmultiClick is XmMULTICLICK_DISCARD, this action does
nothing.
If XmNmultiClick is XmMULTICLICK_KEEP, this action does the
following:
Draws the shadow in the armed state.
If the button is not in a menu and if XmNfillOnArm is set
to True, fills the button with the color specified by
XmNarmColor.
If XmNlabelType is XmPIXMAP, the XmNarmPixmap is
used for the button face.
Calls the XmNarmCallback callbacks.
BSelect Click or BSelect Release:
In a menu, this action unposts all menus in the menu hierarchy and
activates the PushButtonGadget.
It calls the XmNactivateCallback callbacks and then the
XmNdisarmCallback callbacks.
If the PushButtonGadget is not in a menu, this action draws the shadow in the
unarmed state.
If XmNfillOnArm is set to True, the background color reverts to
the unarmed color.
If XmNlabelType is XmPIXMAP, the XmNlabelPixmap is
used for the button face.
If the pointer is still within the button,
this action calls the callbacks for XmNactivateCallback.
Calls the callbacks for XmNdisarmCallback.
BSelect Release 2+:
If XmNmultiClick is XmMULTICLICK_DISCARD, this action does
nothing.
If XmNmultiClick is XmMULTICLICK_KEEP, this action does the
following:
Increments click_count in the callback structure.
Draws the shadow in the unarmed state.
If the button is not in a menu and if XmNfillOnArm is set to True,
the background color reverts to the unarmed color.
If XmNlabelType is XmPIXMAP, the XmNlabelPixmap is
used for the button face.
If the pointer is within the PushButtonGadget, calls the
callbacks for XmNactivateCallback.
Calls the callbacks for XmNdisarmCallback.
KActivate:
In a menu, does the following: unposts all menus in the menu hierarchy;
unless the button is already armed, calls the XmNarmCallback
callbacks; and calls the XmNactivateCallback and
XmNdisarmCallback callbacks. Outside a menu, KActivate
has no effect.
For PushButtonGadgets outside of a menu, if the parent is a manager,
this action passes the event to the parent.
KSelect:
In a menu, does the following:
Unposts all menus in the menu hierarchy.
Unless the button is already armed,
calls the XmNarmCallback callbacks.
Calls the XmNactivateCallback and
XmNdisarmCallback callbacks.
Outside a menu, does the following:
Draws the shadow in the armed state and, if
XmNfillOnArm is set to True, fills the button with the color
specified by XmNarmColor.
If XmNlabelType is XmPIXMAP, the XmNarmPixmap is
used for the button face.
Calls the XmNarmCallback callbacks.
Outside a menu, this action also arranges for the following to happen,
either immediately or at a later time:
The shadow is drawn in the unarmed state and, if XmNfillOnArm is set
to True, the background color reverts to the unarmed color.
If XmNlabelType is XmPIXMAP, the XmNlabelPixmap is
used for the button face.
The XmNactivateCallback and XmNdisarmCallback callbacks are
called.
KHelp:
In a Pulldown or Popup MenuPane, unposts all menus in the menu hierarchy
and restores keyboard focus to the widget that had the focus before
the menu system was entered.
Calls the callbacks for XmNhelpCallback if any exist.
If there are no help
callbacks for this widget, this action calls the help callbacks
for the nearest ancestor that has them.
MAny KCancel:
In a toplevel Pulldown MenuPane from a MenuBar, unposts the menu,
disarms the MenuBar CascadeButton and the MenuBar, and restores keyboard
focus to the widget that had the focus before the MenuBar was
entered.
In other Pulldown MenuPanes, unposts the menu.
In a Popup MenuPane, unposts the menu and restores keyboard focus to the
widget from which the menu was posted.
For a PushButtonGadget outside of a menu, if the parent is a manger, this
action passes the event to the parent.
<Enter>:
In a menu, if keyboard traversal is enabled, this action does nothing.
Otherwise, it draws the shadow in the armed state and calls the
XmNarmCallback callbacks.
If the PushButtonGadget is not in a menu and the cursor leaves and then
reenters the PushButtonGadget while the button is pressed, this
action draws the shadow in the armed state.
If XmNfillOnArm is set to True, it also fills the button with the
color specified by XmNarmColor.
If XmNlabelType is XmPIXMAP, the XmNarmPixmap is
used for the button face.
<Leave>:
In a menu, if keyboard traversal is enabled, this action does nothing.
Otherwise, it draws the shadow in the unarmed state and calls the
XmNdisarmCallback callbacks.
If the PushButtonGadget is not in a menu and the cursor leaves the
PushButtonGadget while the button is pressed, this action draws the
shadow in the unarmed state.
If XmNfillOnArm is set to True, the background color reverts to
the unarmed color.
If XmNlabelType is XmPIXMAP, the XmNlabelPixmap is
used for the button face.
Virtual bindings
The bindings for virtual keys are vendor specific.
For information about bindings for virtual buttons and keys, see
VirtualBindings(Xm).